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Warp wrote:
>
> If you use a bump_mapped box instead of a heightfield, what is the render
> speed difference and how does the image look like?
From this angle and light source position the bump_map looks quite
good and when applied to a low polycount mesh would look just as good
as the HF. I could propably use mesh with bump_map for most of the
wooden board objects. I had to use bump_size 1000 which is quite odd
since all the other times I have used bump_maps bump_size higher
than 10 didn't do any good.
http://www.pp.htv.fi/kkivisal/bump.jpg
HF: 17 min, 15 MB
bump_map: 5 min, 5 MB
bump_map, normal_on: 38 min, 5 MB (takes less blue color from the sky)
+am2 +a0.5
global_settings{
assumed_gamma 1.0
ini_option "+qr"
radiosity{
pretrace_start 0.04
pretrace_end 0.02
count 100
recursion_limit 2
nearest_count 2
error_bound 1
//normal on
}
}
_____________
Kari Kivisalo
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